Hi to all!, I´ll presents the characters that I´ll released just right here, in this thread (check the title when you want to know the character, anyway I´ll inform right here in one post too). As the characters, all will be edits realized by me (except Gambit and Cyclops that I create years ago), I think that it`s OK to post this in edits. Let´s do this together!, the perfect MvC2 characters roaster in MUGEN! As everybody know, in MvC2 there are 56 characters, two of them are Wolverine Bone Claw / Wolverine Adamantium Claw. ![]() It is necessary to clarify that I only will do ONE of them, the adamantium claw, so the character 56 will be an unknown, and I didn´t think much about it. Maybe Onslaught? The thing is that THIS character has to be in the Marvel side. Hi!, I present a MvC2 Colossus with the Original MvC2 1vs1 gameplay as faithfull as possible - 6 button gameplay edition. MUGEN vertion: 1.0 and 1.1 The original author is Iwakick with a first edit and wonderfull job by DarkWolf13 (let say that he´s the author too), and this edition is made with a lot of effort to try to improve Colossus in MvC2 gameplay, this character was not worsened to offend the great work of the original author. Capcom 2 New Age Of Heros.zip for - Sega Dreamcast @ Dope Roms. Download in the project web page!: What was edited?: - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible). - Wall Bounce code elaborated by me - Animations - Sounds and FX - Throws codes (Camera and velsets) - Pallettes (to the original MvC2 game as faithfull as possible) - New FX (to the original MvC2 game as faithfull as possible). I implement the MvC2 base that he implement in his characters, that in fact it´s Mouser base haha If Darkwolf13 did a MvC2 character that already has all the MvC2 system (messages. ![]() Etc.), saves me weeks of work, like in Captain Commando or Colossus. Anyway, he didn´t edited all the characters, and I don´t pretend use all. With some characters that I released I had to do this myself, like Cyclops, Gambit, Strider, Jin. And in some characters that I do the MvC2 system myself, I save weeks of work to him too, so it is a job that saves time both in each of our projects. The Tag System if exist, it´s removed when I release a character like Colossus. The only that have a Tag System for now is Akuma, but it will be removed. Camtasia studio 7 full crack mfpal. Hi!, Is Thanos turn right now!, with the Original MvC2 1vs1 gameplay as faithfull as possible - 6 button gameplay edition. MUGEN vertion: 1.0 and 1.1 The original author is Whiplash with a first edit and wonderfull job by DarkWolf13 and Walruslui (let say that they´re the authors too), and this edition is made with a lot of effort to try to improve Thanos in MvC2 gameplay, this character was not worsened to offend the great work of the original author. Download in the project web page!: What was edited?: - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible). - Wall Bounce code elaborated by me - Animations - Sounds and FX - Throws codes (Camera and velsets) - Pallettes (to the original MvC2 game as faithfull as possible) - New FX (to the original MvC2 game as faithfull as possible). It sounds like you need some practice with custom states! I say you put the breaks on everything you're doing now and take the time to learn them better. They too scared me at 1st. Especially in a multi part throw with tons or targetbind going on.
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