161 votes V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.) of currently supported materials and maps. V3.4 update: • add support for 3ds Max 2019 • added set 'Glossy Fresnel' option to 'On' for all V-Ray Materials in 'Advanced Fix' section • added clear 'Effect ID' override for all V-Ray Materials in 'Advanced Fix' section • added set VRayFastSSS2 multiple scattering to 'Raytraced' in 'Advanced Fix' section • improved and speedup work 'Fix Normal bitmap textures to VRayNormalMap' option in 'Advanced Fix' section • changed licensing system for use in offline mode • more optimized code and improving for conversions. 260 votes This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering. ![]() The compressed file generated by Character Generator includes the *3 dsMax.fbx file created by Character Generator, the 3 ds Max script Therefore, the recommended workflow for bringing a Character Generator model in 3 ds Max is to follow either of the options stated in this step. 1.12 New Feature: • Deadline support. Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check ' Use Deadline' checkbox. Other checkbox doesn't matter in this case ('Net render', 'Show Submit Dialog'). Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine. 1.11 Features and fixes: • State sets support added • 'projectname' keyword added which resolves to project's folder name • other fixes and improvements 1.10.3b Fixes: • Crash when vray ir/lcache maps are set to auto-save • Region render was not set properly during the rendering This is major update of the script, so it may not be as stable as before. Program kerja osis smp. Pelaksanaan kegiatan OSIS harus berpedoman pada program kerja OSIS dan AD/ART OSIS. Dalam pelaksanaannya tersebut juga diperlukan organisasi serta kerjasama yang mantap, untuk mewujudkan menjadi cita-cita dan tujuan serta sasaran OSIS sebagai wadah, motivator, dan preventif sekolah. Backup scenes or cameras at least before running this version. More information can be found here - Previous updates: 1.10.2b Fixes: • Problems with render elements paths • Copy/paste of render region settings • Properly convert render region values when change resolution New features: • Multiple presets for each camera • New keyword%presetname% to support multiple presets • Distributed rendering checkbox added to vray common settings • Bugfix - Net render not starting after cancelling during local rendering. • Improved performance with scenes with lots of cameras • Added support of Vray RT as a production renderer • Added support of using script to render scenes through BatchCamera script.
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